Inspired by Queneau’s A Hundred Thousand Billion Poems, “Ways of Knowing” tasks the player-writer-reader with producing single-word sonnets on a character-by character basis. Every reload maps a random 14-character word to each arrow key. The player is tasked with navigating an epistemological sonnet by iteratively choosing which character from the four words to next select.
I’ve found the created texts to form potent and quirky neologisms, and the resulting spatial construction to have a different effect as a concrete poem than experienced during its composition.
“Ways of Knowing” is part of a larger project exploring text editors that peek into or comment on the aesthetics of composition. How might the experience of writing be targeted as a poetic end in and of itself? How can we provoke writer-players to confront the limited plane of authorship afforded by their material circumstances?